How to Find Archived Stories from Daily Science Fiction Using the Wayback Machine

Daily Science Fiction (DSF) was a short fiction magazine edited by Jonathan Laden and Michele-Lee Barasso, that released a new speculative short story pretty much every weekday from September of 2010 through to January of 2023.

Sadly, the Daily Science Fiction website went offline sometime in late 2024, taking its decade+ of original speculative fiction with it.

But all is not lost!

If you’re an author trying to get copies of your Daily Science Fiction stories, much of the work published in the magazine has been archived by The Wayback Machine, a project of the Internet Archive.

Read on to learn for a slightly detailed descrpition of how to find things in the Wayback Machine.

If you don’t need to know the details, you can jump to the part of this post that explains how to find stories published in Daily Science Fiction using The Wayback Machine’s “URLs” functionality.

Using the Wayback Machine

If you’re not familiar with The Wayback Machine, it’s fairly simple to use.

Point your browser to https://web.archive.org/ and you’ll be greeted with the Internet Archive’s home page, pictured below.

To search for a specific website, just type in the URL where it says “Enter a URL or words related to a site’s home page.”

You’ll now see a screen with the number of pages archived, and a couple of different calendars:

Each of the bar graphs at the top of this page represents the number of web pages from your URL that was archived in each month of each listed year.

Below that, you’ll see the calendar year for a selected month, with blue and green circles over specific dates. These circles will be bigger or smaller depending on the amount of content that was harvested. Blue circles mean that content was archived on that date. Green circles means that the Wayback Machine’s archiving software encountered a redirect.

By hovering your mouse over a circle, you’ll see the number and timestamps of when pages were archived.

Just like with the circles, a green timestamp means a redirect and a blue timestamp means a direct page access.

To access the actual archived content, all you need to do is click on a timestamp. The Wayback Machine will do the rest, resulting in an archived version of the site whose URL you typed in the search bar:

Daily Science Fiction website for March 27, 2024, courtesy of the Wayback Machine

At this point, you can use the archived website just like its original. However, keep in mind that some sub-pages may not have been archived. If that happens, you’ll get an error message.

You’ll notice that the bar graphs stay at the top of the page even when you start looking at archived pages. That’s a good way to jump around and see older or newer versions of the URL you typed in. (From an archival standpoint, this is a godsend! Sometimes content is missing on some dates, or has changed over time. It’s fantastic to be able to see all the options that there are.)

How to Find Daily Science Fiction Stories in the Wayback Machine

The easiest way to find a specific story in the archived Daily Science Fiction site is by using the Wayback Machine’s “URLs” function. This function lists out every single URL associated with a given website.

To save you time, here’s the Wayback Machine’s URL page for dailysciencefiction.com

Once you’re there, just search in the “Filter results by URL…” box on the right:

The format that Daily Science Fiction used for URLs involved putting both the author name and the story title, separated by hyphens.

For author names, use firstmiddlelast format. For titles, all you need to do is type out the title. (For more common titles, you may then have to browse a bit to find the correct story.)

For example, I typed stewart-c and the Wayback Machine was able to locate the two stories I had published in Daily Science Fiction over the years:

Or, if I wanted to read Aimee Picchi’s fantastic “Advanced Word Problems in Portal Math,” I could type in portal-math to see if it’s been saved.

Once you’re on the results page here, you can click one of the URLs listed to access the calendar page for that URL, and from there you can click the blue or green circles on the calendar and click the timestamp to see the archived page.

You can then copy the new URL from your browser to link the story from your website, save a copy of the page as a PDF, or do whatever else you needed your story for.

A word of warning: Not every page from a website is always archived, so some stories may not be accessible after all.

But with 7332 URLs archived, it looks like a lot of DSF‘s great content is still there, just waiting to be retrieved.

Support the Internet Archive!

If you make use of The Wayback Machine, please consider supporting the Internet Archive, which is a 501c3 nonprofit based in Los Angeles.

You can donate using the “Donate” page on the Internet Archive website.

Or, if you’d like to help out in other ways, consider volunteering!

With a project as big as the Internet Archive, there are lots of ways for people to help. And since the project does important work by archiving content that would otherwise be lost forever, the more people who can help, the better.

Support Great Speculative Fiction!

While Daily Science Fiction will be sorely missed, it isn’t the only speculative fiction game in town. I’ve provided a few carefully curated links that will point you in the direction of other amazing stories from new and established authors alike.

The Factory & Songs for the Shadows
Two Immersive Stories for Our Times from Ukraine and Ghana

Indie publisher Atthis Arts is running a pre-order campaign for two amazing new books, The Factory and Songs for the Shadows.

Although I haven’t yet read The Factory, I was a beta reader for Songs for the Shadows, and loved every word of it.

If you have a moment and a few spare dollars, please consider backing this important indie project!

Speculative Fiction Magazine Subscriptions

Want to stop other SFF magazines from going away? The easiest and best way is to give them money, if you can!

Author and editor Jeff Reynolds has made this even easier with his list of Speculative Fiction Magazine Subscriptions.

With searching and filtering functionality, the list is a great way to find a new favourite magazine—and then subscribe to help it stick around.

Despair, Guilt, and Resistance in The Butcher of the Forest and 1000xRESIST

Veris swam out of the darkness already weeping, and for a moment only felt peace, for she did not remember why she wept. Then it returned to her, crashing down like the broken side of a mountain, burying her, and she screamed, and hammered her fists on the grass, and clawed it up in ruts, and when the scream ran out she sobbed as if her heart would break.

Premee Mohamed, The Butcher of the Forest

Happy autumn (or, if you’re in the southern hemisphere, happy spring)! This is my favourite time of year, and I’m really looking forward to the rain and cooler weather that’s typical for my part of Oregon.

This month, I’m going in-depth with a look at the themes of despair, guilt, and resistance in speculative fiction. In particular, I’m looking at two speculative works I’ve been enjoying: Premee Mohamed’s fantasy novella, The Butcher of the Forest, and a surreal science fiction game from indie Canadian studio Sunset Visitor 斜陽過客, 1000xRESIST.

Since these are going to be much more spoilery than usual, I’m flipping my usual format to put the writing update first—if you don’t like spoilers, I heartily recommend checking both works out for yourself, as both are fantastic! (But be warned that both pieces touch on some pretty dark themes.)

Head Back to Pelican Town with Stardew & Chill

Changing seasons always puts me in mind of Stardew Valley, which has calming, soothing music to go with its cozy farming community vibe.

In Stardew & Chill, artists DJ Cutman and Coffee Date revisit iconic Stardew Valley tracks like Wild Horseradish Jam and A Stillness in the Rain, giving them a lo-fi spin that makes them even more enjoyable. Check it out below!

Writing Update

This month’s update is a new co-authored piece of interactive fiction!

A Death in Hyperspace, a game I co-wrote with Phoebe Barton, James Beamon, Kate Heartfield, Isabel J. Kim, Sara S. Messenger, Naca Rat, Natalia Theodoridou, M. Darusha Wehm, and Merc Fenn Wolfmoor, is out now as part of this year’s IFComp competition.

Here’s the teaser and cover image (created by Merc Fenn Wolfmoor):

When your captain dies suspiciously halfway through a hyperspace transit, you know you’re in trouble.

Not because you need a captain — as an embodied AI spaceship, you can pilot yourself just fine — but because, as an aficionado of mysteries and detective stories, you know there’s only one explanation: murder most foul.

Gameplay is approximately 1-2 hours, and the game is free to play, so give it a try if that sounds intriguing!

Heads Up!

This post was originally sent out to newsletter subscribers. If you’d like to receive updates from me directly in your inbox, sign up below.

Emails go out roughly once a month, and usually contain short notes about short fiction, haiku, music I’m listening to, or other interesting oddities, along with updates on my writing.

I don’t spam! Read my privacy policy for more info.

Spotlight on The Butcher of the Forest and 1000xRESIST

Before we dive into a discussion of resistance in speculative fiction, let’s take a quick look at both these recently-released works and where you can find them. The text below is from publisher or developer blurbs.

The Butcher of the Forest by Premee Mohamed

At the northern edge of a land governed by a merciless foreign tyrant lies a wild, forbidden forest ruled by powerful magic.

Veris Thorn — the only one to ever enter the forest and survive — is forced to go back inside to retrieve the tyrant’s missing children. Within its depths await traps and trickery, ancient monsters, and hauntings of the past.

One day is all Veris is afforded. One misstep will cost everything.

Buy The Butcher of the Forest from the publisher

Find The Butcher of the Forest in a library

1000xRESIST by Sunset Visitor 斜陽過客

1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground.

You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.

Buy 1000xRESIST on Steam

Buy 1000xRESIST on Switch

Despair, Guilt, and Resistance in Speculative Fiction

The Butcher of the Forest and 1000xRESIST work in very different genres and with very different tropes. The first is a sort of twisted Hero’s Journey in a secondary world fantasy setting, with a heroine whose return from the realm of the supernatural brings her no real closure. The second, a far-future science fiction narrative involving clones, half-truths, and betrayals layered like a palimpsest.

Both, though, have a lot of commonalities: an all-powerful, autocratic ruler, a protagonist ridden by guilt over events from their past, and a healthy (unhealthy?) dose of body horror and weird. Both are also great examples of resistance in speculative fiction—and how our feelings of guilt and despair can drive us to keep fighting even when we don’t want to.

(One last warning: Spoilers abound from here on out!)

Betrayal and Guilt in 1000xRESIST

1000xRESIST, as noted above, takes place 1000 years after the arrival of an alien race called the Occupants unleashed a deadly disease that is transmitted by breathing and that kills everybody who is infected by it. Everybody, that is, except a young woman named Iris.

a helmeted figure says "Humanity needs you to endure." Nearby, an asian woman in a hoodie and headphones stands looking away. In the background, a blue-suited woman stands watching.
In one of Iris’s memories, a member of The 50 tries to convince her of her importance (source: Remy Siu/Sunset Visitor).

Iris is co-opted by a group called The 50, who take her to an underground bunker called The Orchard where they extract her DNA and carry out experiments, ultimately creating clones of her who also have immunity. Iris eventually kills the members of The 50 after deciding to collaborate with the Occupants, leaving her and her clones the sole surviving representatives of humanity. You learn all of this fairly early in the game when you play Watcher (one of the game’s two main protagonists), who is one of Iris’s clones and is tasked with the sacred duty of observing her memories.

Watcher is one of many clones, in fact, all referred to as “Sisters,” who still live in the Orchard and who worship Iris as their god, the ALLMOTHER. None of the Sisters know anything about the past and our own time, except in what little bits and pieces Iris has told them. Some Sisters, like Watcher, have been given special duties. The rest, called Shells, are back-ups.

One of the game’s pivotal plot points is a conflict between Iris and her first clone, called Youngest, several decades after the death of The 50. The Sisters in the game’s present are made to feel that they share a collective guilt over Youngest’s actions, which are framed by Iris as “the ancient sin.”

All is not as it seems, though. As you progress through the game, you learn that there are layers of half-truths, lies, and misdirection. The game pushes and pulls you in various directions, at first casting Iris as an unrepentant villain who mistreated Youngest and the other early clones, and then calling that into question and making you think that Youngest might be the villain after all.

a green-haired woman in a motocross helmet and patchwork body armor says "Watcher, we've been lied to."
Fixer breaks the bad news (source: Remy Siu / Sunset Visitor)

Early in the game, Watcher is tricked into reporting her closest Sister, Fixer, for heretical comments that suggest she believes the ALLMOTHER deserves death. Ultimately, Watcher’s report leads to Fixer’s execution and sets into motion Watcher’s eventual assassination of Iris.

This close, personal guilt itself has several layers: at first, Watcher believes that Fixer deserved execution; as she communes with her fellow Sisters, though, doubts creep in; ultimately, it’s revealed that Fixer was completely blameless and that everything was a set-up by Youngest.

Throughout the game, Watcher’s guilt—both personal and collective—affects how she observes and interprets her world, and how you observe and interpret it with her through her “communions” with other characters that reveal parts of Iris’s distant past, her parents’ roles in protests in 2019-era Taiwan, Youngest’s attempts to get closer to Iris, and even (eventually) parts of Watcher’s own life to other characters.

It’s a neat bit of storytelling that lets the game’s developers mix differing perspectives and narratives together, making for a surreal, unsettling, and deeply impactful ride. And a common theme in all those narratives is resistance—but we’ll get back to that in a moment.

Despair and Guilt in The Butcher of the Forest

Compared to 1000xRESIST, The Butcher of the Forest is much simpler—at least from a narrative perspective.

The novella follows Veris, a woman in her middle years whose only wish is to live out the rest of her life without attracting the attention of The Tyrant, a brutally expansive ruler who invaded her home valley decades before and made it the site of his own castle.

“Forest at Male Karpaty” by depe1, used under a CC By license

Of course, that wish is never going to happen. When The Tyrant’s children go missing in a dangerous forest called the Elmever in the middle of the night, he sends his men to her home to threaten her family and force her into retrieving them. This isn’t Veris’s first trip to the Elmever—in fact, she’s the only person who’s ever successfully entered it and left alive again, and she did so with a child in tow.

From the moment The Tyrant’s men hammer on her door in the middle of the night, Veris struggles with despair that borders on nihilism. This despair, like Watcher’s guilt, is both generalized and deeply personal.

A portion of Veris’s despair is shared by all her people: despair over the Tyrant’s rule, his brutality, and his seeming invincibility. Although the book personalizes this despair—in taking over her valley, his forces killed many of the people Veris knew and loved—including her mother—it is a second despair, which is much more deeply personal, that drives Veris to keep moving through the book.

That despair is only hinted at to start with, through Veris’s bitter, brief asides about the fate of the first child she rescued from the Elmever years ago. Later, when she finds the Tyrant’s two children and they join her, the book starts to let out a few more hints. By the time Veris reveals that the child she returned with on her previous trip to the forest was her daughter, and that her daughter died a very short while after from an unnamed sickness, most readers will have already guessed.

A watercolor illustration of a three-eyed bear and a deer with a skull for a head. A red full moon is in the background
“Hircine” by Electra Vasiliadi, used here under a CC-BY-NC-ND license.

This misdirection is itself a measure of Veris’s despair: she refuses to let herself dwell on the past whenever she can help it. It also plays a role in a pivotal scene, and is Veris’s tragic flaw—the one weakness in an otherwise practically-minded woman who gets the job done.

The pivotal scene comes late in the book, when Veris tells a malicious fox creature about her father’s death after he asks for her “worst memory” so he can “eat” it. She goes into grueling detail about her mother’s sudden accidental death at the hands of the Tyrant’s men; her father’s refusal to eat afterwards; his slow decline and sickness; and his eventual death.

Just like when we see Iris’s memories through Watcher’s eyes in 1000xRESIST, we observe Veris reliving her own memory as she describes it. We observe the other characters living it with her—mostly through the actions of the fox creature, as the Tyrant’s children hear her story.

Veris, though, is lying. Her true worst memory (revealed shortly afterwards, but only to us readers) is of her own daughter’s death. Veris carries this despair with her at all times, and it illuminates all her previous actions and thoughts.

This despair—like Watcher’s guilt—brings us back to the idea of resistance.

Despair, Guilt, and Resistance

Both Watcher and Veris suffer from varying levels of despair and guilt over their pasts. These traits aren’t just arbitrary—rather, they tie into how, when, and why the characters resist the oppressive nature of the worlds they find themselves in.

And both worlds are definitely oppressive. Veris must deal not only with the supernatural dangers of the Elmever, but with the Tyrant’s promise to destroy her entire village if she fails to rescue his children. Watcher’s entire purpose for existence is dictated by the ALLMOTHER’s long-ago ideas, layered on with various other forms of rigid order and duty and the ever-present threat of the Occupants.

What keeps Watcher moving throughout the story, what keeps her from giving in to the forces that would destroy her and those she love, is her guilt over her part in Fixer’s (apparent) death. This guilt drives her into obsessive re-examination of her own past as well as Iris’s, and it keeps her starting communions with other characters in an effort to drive them to further resistance.

In one of the game’s later chapters Watcher is imprisoned by forces sympathetic to Youngest after her assassination of the ALLMOTHER. She is tortured, lied to, and drugged for several years, and eventually has her eyes gouged out for failing to cooperate and release a statement supporting the Provisional Government (Youngest’s attempt to replace Iris as the new ruling power of the Sisters).

A black-and-white photo of people holding umbrellas over their heads during a protest in Hong Kong
“20190707 Hong Kong anti-extradition bill protest” by Studio Incendo (used here under a CC-BY license)

Even then, Watcher does not give in. She does not give up. Driven by mistakes from her past that she cannot undo, she keeps fighting. The game brings in memories from our own time to reinforce this, showing us memories of Iris’s mother and father meeting during the 2019 Hong Kong protests and after. After witnessing many of their friends and compatriots arrested and worse, Iris’s parents flee to Canada.

There, they, too, suffer from survivor’s guilt. In a powerful scene from after Irir has left home, Iris’s mother despairs over the failure of those long-ago protests. Her husband replies that winning and losing was never the only purpose. Another, equally important, was to make their voices known. To ensure that the oppressive government they protested against could not simply say that everyone had always been happy and supportive. The purpose of protest, he argues, is in part to show future generations that resistance is always an option.

Resistance in Speculative Fiction

One of the things I enjoy the most about science fiction and fantasy, no matter its medium, is how its creators use imaginative setups to explore real-world issues.

The theme of resistance is no different. By showing us characters who keep standing up and keep fighting for justice and freedom and joy, speculative fiction stories teach us the importance of our own fights and how they can improve not only our own lives, but the lives of everyone around us.

That’s all for this month. See you next time!